'Simulating' Ancient Warfare

We've got a new episode of the Ancient Warfare podcast! On this in-betweener the team muses about ways to 'simulate' warfare in the ancient world on the tabletop, on the computer or as a reenactor. As usual, our ideas and discussions range a bit, but not as much as I worried before take-off.

By the way, if tabletop wargaming is your thing, you might want to take a look at the latest issue of Wargames, Soldiers & Strategy, our sister magazine.


2 thoughts on “'Simulating' Ancient Warfare”

  • Paul Bardunias

    You guys were spot on with the notion that ancient commanders had an understanding of the many subtle cues that provided information about their foes before entering battle. We have a number of instances where a general could, for example, tell that an enemy would not stand up to combat because their spears wobbled as nervous men shifted around in the ranks, or that they would be too difficult to break because their men stood at attention, disciplined enough to stand with their shield's at their knees.

    Veterans would have a "feel" for battle that a green recruit would not. They could anticipate how levels of panic would spread through their own, or the enemy's ranks.

  • Paul McDonnell-Staff
    Paul McDonnell-Staff February 28, 2018 at 6:03 am

    .......there were other clues too, as well as body language. A common one was the way in which an army (your own or the enemy) sounded its war-cry, from which experienced soldiers could tell a great deal about morale....

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